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Microsoft Windows iOS Windows Phone July 13, 2012 | genre = Action-adventure, platform | modes = Single-player }} ''Mirror's Edge'' is an action-adventure platform video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts. The game was announced on July 10, 2007, and was released for the Xbox 360 and PlayStation 3 in November 2008. A Microsoft Windows version was released on January 13, 2009. ''Mirror's Edge'' is powered by the Unreal Engine 3, with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE. ''Mirror's Edge'' is set in a quasi-futuristic dystopian society, in which a network of 'runners', including the main character, Faith, act as couriers to transmit messages while evading government surveillance. In the style of a three-dimensional platform game, the player guides Faith over rooftops, across walls, through ventilation shafts, and otherwise within urban environments, negotiating obstacles using movements inspired by parkour. The game has a brightly colored style and differs from most previous first-person perspective video games in allowing for a greater freedom of movement with regard to its 3D environment, allowing for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges; in having no heads-up display; and in allowing a range of vision which incorporated the legs, arms, and torso of the character as frequently visible elements on-screen. ''Mirror's Edge'' has received mostly positive reviews, with the PC version garnering a Metacritic aggregated score of 81%. The game's uniqueness and its expansive environments have received praise, while criticism has centred on its weakness of plot, trial and error gameplay and short length. The game won the Annual Interactive Achievement Award for Adventure Game of the Year. A soundtrack featuring remixes of the final credits song "Still Alive" by Swedish singer Lisa Miskovsky was also released. A side-scroller mobile game, also titled ''Mirror's Edge'', was released for iPad on April 1, 2010, and for the iPhone on September 2, 2010. A port of the game was released for Windows Phone on July 13, 2012, with an initial exclusivity period for owners of Nokia Lumia phones. A reboot, ''Mirror's Edge Catalyst'', was officially announced at the Electronic Entertainment Expo 2013, scheduled to be released on May 24, 2016. ==Gameplay== In ''Mirror's Edge'', the player controls the protagonist, Faith, from a first-person perspective as she is challenged to navigate across a gleaming city, by jumping between rooftops, running across walls, and gaining access to buildings through ventilation shafts. This is accomplished by use of techniques and movements inspired by the discipline of parkour. According to senior producer Owen O'Brien, ''Mirror's Edge'' aims to "convey () strain and physical contact with the environment", with the goal of allowing a freedom of movement previously unseen in the first-person genre. In order to achieve this, camera movement pays more attention to character movement. For example, as Faith's speed builds up while running, the rate at which the camera bobs up and down increases as well. When a roll is executed, the camera spins with the character. Faith's arms, legs, and torso are prominent and their visibility is used to convey movement and momentum. The character's arms pump and the length of her steps increase with her gait, and her legs cycle and arms flail during long jumps.〔 In gameplay, the character's momentum becomes an asset. The player must attempt to conserve it through fluidity of physical actions, encouraging the creation of chains of moves. If Faith does not have the momentum required to traverse an object, she will fall off or short of it. Controls are simplified by being context-sensitive; the "upwards movement" button will cause Faith to traverse an obstacle by passing over it (i.e., by jumping, vaulting, climbing, or grabbing set pieces like zip-lines) while the "downwards movement" button will cause her to perform other manoeuvres like sliding, rolling, or crouching.〔 To assist the player in creating these chains of moves, the game employs a system called "Runner Vision", which emphasises environmental pieces useful for progression. Certain pipes, ramps, and doors are highlighted in red as Faith approaches, allowing the player to instantly recognize paths and escape routes.〔 Further along in the game, the number of these visual hints is reduced to only the end goal, and the player can opt to turn off this hint system entirely.〔 It is also used to create puzzles in which the player must figure out how to combine the highlighted set pieces into a chain of moves in order to reach the target.〔 Another means of assistance to the player is a system called "Reaction Time", a form of bullet time activated by the player, slowing down time and allowing the player to plan and time their next move without losing momentum or tactical advantage.〔 The player character can hold weapons, but O'Brien stressed that "this is an action adventure. We're not positioning this as a shooter – the focus isn't on the gun, it's on the person." Gameplay in ''Mirror's Edge'' focuses on finding the best route through the game's environments while combat takes a secondary role. Completing the game without shooting a single enemy unlocks an achievement for the player.〔 Consequently, guns may be obtained by disarming an enemy, but when the magazine is empty, it will need to be discarded.〔 Additionally, carrying a weapon slows Faith down; the heavier the gun, the more it hinders her movement. This introduces an element of strategy in determining when to trade agility for short-term firepower.〔〔 Along with the campaign mode, ''Mirror's Edge'' features a time attack mode, where the player must try to complete one of a set of special maps in the shortest amount of time. Best times can be uploaded to online leaderboards, where players can also download ghosts of other players to compete against. The maps are unlocked by playing through the campaign mode. According to producer Tom Ferrer, the time trial portions of ''Mirror's Edge'' are "bite-sized and short so you can grind them and play them and get faster and faster. It's not like playing an entire level." 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Mirror's Edge」の詳細全文を読む スポンサード リンク
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